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Welcome to Alvin's PSP Walkthrough! Lots of us love PSP games but I always struggle to find complete walkthroughs with images and visuals. This blog tries to fill this void. Hopefully it can also serve as a review site and if you love what you see in the walkthrough and game, you might want to purchase the game! All comments and suggestions are welcome!

 

Radish Woods (Serpent Road)

10/07/07

Radish Woods (Serpent Road)
Permalink 04:12:52 am, by admin Email , 864 words, 450 views   English (SG)
Categories: Announcements [A], Gurumin: A Monstrous Adventure
You see another one of those skulls at the beginning of this dungeon, signifying some kind of puzzle. The talking "Sentry" provides the clue: "If you wish to pass, light all of the torches." You are required to light up all 8 torches. There's 1 problem, 1 slight touch and the torch stands breaks and you'll have to restart the level! First, equip your fire parts, keep a distance and use your Pretty Missle (or Forward Slash) attack aimmed at the fire stands. Practice makes perfect and you'll soon light them all.Gurumin 160
Gurumin 161 Step in and on your left, you will witness 3 phantoms watching and cheering another climbing up a tree. Ambush them with tornado spin attacks. Watch out, 3 of them are wearing 'ICE' caps which emits Ice Shots which are slow but have quite a big target range. Dodge round them and remove their caps as soon as you can. They gain strength in numbers so the faster you reduce them the better. Proceed on the path and you'll reach the edge of a lake. There's a mould here if you need to recharge your drill.
Wear your googles. Before you jump in, smash the 3 jars at the side as there is no way up after jumping down. There are a couple of fishes in the lake, including the 3 one that you have encountered before. Use targetted attacks by jumping out of the water. The platform opposite has a gate and 4 jars (2 on either side). Ignore this for a moment and swim on to the next platform. Destroy the tree here for cash and 2 pieces of junk. There's a weak wall behind this tree too. Ascend the steps here and pull the lever. Red floating balls will appear.  Gurumin 162 
Gurumin 163 Use them for targetted attacks to "float" across the lake to another part with a platform. At this point, you will probably realise that this map is similar to another part of the Radish Woods forest. Destroy the pillars here and 3 jars and pull the lever in the middle. It opens the gate that you saw previously. Use the red balls to get back and 3 plant phantoms will appear here now. Use your pretty missle skill (with fire) to quickly destory them. Smash the jars and proceed on.
Beyond the gate are 2 firestands and a path that leads to another 3 phantom plants. The path beyond opens up to a T-junction, its time to select a path. Henceforth I'll name this T-junction
T-pathA for easy reference. Take the right path, destroy the fire-stand and jar here and follow the path to the left to find a weak wall. This opens up to a platform. There are trees in the middle and a well, this should be familiar to you.
Gurumin 164
 Gurumin 165For every tree that you destroy, 1 camouflaged Phantom will drop onto the floor. It will immediately roll to you. Either quickly side step or charge your drill sufficiently before so that you can block the phantom. Head into the well. This time, there are 9 jars right in the middle. Wear your goggles and perform some downward lunges to clear the jars. Follow the same familiar path back up to the clearing. Smash the jar and pull the lever here. 
Head towards the opposite platform. Again, there's another T-junction here (but this is actually just a circular path). Turn to your right (which is the actual path). You should see a firestand.Continue on the path until you see a weak wall on your right. Destroy it and you see for pink pumpkins surrounding a chest. It contains a Power Oil! They will attack when you go near. There's also a thrash can in the bottom right corner. Continue round the path and you will see a sign telling you that this is a dead end. Gurumin 166 
Gurumin 167 Walk ahead and smash the jar and firestands. Now turn back (T-junction) and this time, turn to your right (where there is no pathway). There's a weak wall on the right containing some coins. Head all the way back to T-pathA and take the other path this time. A fallen tree trunk blocks your way to this part. Walk ahead to see a firestand and a piggy bank in between a tree and a rock on your left. Continue on and soon you will see 2 brute phantoms appearing.   
Not the toughest but certainly damaging if you give them the initiative. Stripped them of their gear before drilling them through. Move up ahead to see some man-eating flowers. There are a couple of firestands and a mould here to regain lost drill energy. Continue forward onto the path and the next screen. There are 4 phantoms trying to camouflage themselves. Problem is they are sleeping and their green leaves atop their heads are quite visible. You know the drill...  :)    Gurumin 168
That's the last part. Move on ahead to claim your prize. You've got a Bookshelf! This is Poco's bookshelf. Get it back to Poco and another part of the map is revealed. Now... how did a little girl like Parin manage to bring back an entire bookshelf!!? :) Ok, time to move on to the mission proper, you've got to try to save Pino!Gurumin 169 

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