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Welcome to Alvin's PSP Walkthrough! Lots of us love PSP games but I always struggle to find complete walkthroughs with images and visuals. This blog tries to fill this void. Hopefully it can also serve as a review site and if you love what you see in the walkthrough and game, you might want to purchase the game! All comments and suggestions are welcome!

 

Archives for: July 2007

10/07/07

Radish Woods (Serpent Road)
Permalink 04:12:52 am, by admin Email , 864 words, 451 views   English (SG)
Categories: Announcements [A], Gurumin: A Monstrous Adventure
You see another one of those skulls at the beginning of this dungeon, signifying some kind of puzzle. The talking "Sentry" provides the clue: "If you wish to pass, light all of the torches." You are required to light up all 8 torches. There's 1 problem, 1 slight touch and the torch stands breaks and you'll have to restart the level! First, equip your fire parts, keep a distance and use your Pretty Missle (or Forward Slash) attack aimmed at the fire stands. Practice makes perfect and you'll soon light them all.Gurumin 160
Gurumin 161 Step in and on your left, you will witness 3 phantoms watching and cheering another climbing up a tree. Ambush them with tornado spin attacks. Watch out, 3 of them are wearing 'ICE' caps which emits Ice Shots which are slow but have quite a big target range. Dodge round them and remove their caps as soon as you can. They gain strength in numbers so the faster you reduce them the better. Proceed on the path and you'll reach the edge of a lake. There's a mould here if you need to recharge your drill.
Wear your googles. Before you jump in, smash the 3 jars at the side as there is no way up after jumping down. There are a couple of fishes in the lake, including the 3 one that you have encountered before. Use targetted attacks by jumping out of the water. The platform opposite has a gate and 4 jars (2 on either side). Ignore this for a moment and swim on to the next platform. Destroy the tree here for cash and 2 pieces of junk. There's a weak wall behind this tree too. Ascend the steps here and pull the lever. Red floating balls will appear.  Gurumin 162 
Gurumin 163 Use them for targetted attacks to "float" across the lake to another part with a platform. At this point, you will probably realise that this map is similar to another part of the Radish Woods forest. Destroy the pillars here and 3 jars and pull the lever in the middle. It opens the gate that you saw previously. Use the red balls to get back and 3 plant phantoms will appear here now. Use your pretty missle skill (with fire) to quickly destory them. Smash the jars and proceed on.
Beyond the gate are 2 firestands and a path that leads to another 3 phantom plants. The path beyond opens up to a T-junction, its time to select a path. Henceforth I'll name this T-junction
T-pathA for easy reference. Take the right path, destroy the fire-stand and jar here and follow the path to the left to find a weak wall. This opens up to a platform. There are trees in the middle and a well, this should be familiar to you.
Gurumin 164
 Gurumin 165For every tree that you destroy, 1 camouflaged Phantom will drop onto the floor. It will immediately roll to you. Either quickly side step or charge your drill sufficiently before so that you can block the phantom. Head into the well. This time, there are 9 jars right in the middle. Wear your goggles and perform some downward lunges to clear the jars. Follow the same familiar path back up to the clearing. Smash the jar and pull the lever here. 
Head towards the opposite platform. Again, there's another T-junction here (but this is actually just a circular path). Turn to your right (which is the actual path). You should see a firestand.Continue on the path until you see a weak wall on your right. Destroy it and you see for pink pumpkins surrounding a chest. It contains a Power Oil! They will attack when you go near. There's also a thrash can in the bottom right corner. Continue round the path and you will see a sign telling you that this is a dead end. Gurumin 166 
Gurumin 167 Walk ahead and smash the jar and firestands. Now turn back (T-junction) and this time, turn to your right (where there is no pathway). There's a weak wall on the right containing some coins. Head all the way back to T-pathA and take the other path this time. A fallen tree trunk blocks your way to this part. Walk ahead to see a firestand and a piggy bank in between a tree and a rock on your left. Continue on and soon you will see 2 brute phantoms appearing.   
Not the toughest but certainly damaging if you give them the initiative. Stripped them of their gear before drilling them through. Move up ahead to see some man-eating flowers. There are a couple of firestands and a mould here to regain lost drill energy. Continue forward onto the path and the next screen. There are 4 phantoms trying to camouflage themselves. Problem is they are sleeping and their green leaves atop their heads are quite visible. You know the drill...  :)    Gurumin 168
That's the last part. Move on ahead to claim your prize. You've got a Bookshelf! This is Poco's bookshelf. Get it back to Poco and another part of the map is revealed. Now... how did a little girl like Parin manage to bring back an entire bookshelf!!? :) Ok, time to move on to the mission proper, you've got to try to save Pino!Gurumin 169 

09/07/07

Sponsering the village (After Boss Roger)
Permalink 14:18:25 pm, by admin Email , 448 words, 465 views   English (SG)
Categories: Gurumin: A Monstrous Adventure
Gurumin 154 You've been tasked to find Pecky and convince him to sponser the Village re-construction. Pecky is a rich kid and pretty spoiled as well, so convincing him will be anything but easy... but here's the plan: Take a walk beyond the Spinach Caverns and you'll soon see a big house. The house contains exquisite statues, furniture and elaborate decorations but heh, you're here for a mission! Talk to the puppet looking guy in the middle and you'll soon learn that you have to make him laugh. 
Alright, its time to put on your different hats and masks. The right one that will make him laugh is your "gas mask". I always thought the Vampire Kit is funnier... Just when you think that's all to it, Pecky tells you that he is bored and needs to do something else, play a game in fact. Duh! Parin has to play along... The floor is transformed into a game area and this time, he wants you hit the moles as they come out and disappear into the ground. This is like those games you play at the arcades where you have to hammer the heads as they pop out.Gurumin 155 
Gurumin 156 Alright, you have 1 minute and the target is 50 hits! Who else but Doug and his brother, Digby are the targets! 50 seems a lot initially as those moles can run pretty quick. But you do not have to hit them just once, you can hit them multiple times even as they dig into the ground. Just stay in 1 area (do not chase them) and wait for 1 or 2 of them to come around you and start smashing away. Once you get your 50, Pecky will give in and agree to go to Monster Village right away.  
Head back to the village and Puku and his friends will thank you for bringing Pecky back. Pecky himself has plans to bring the moles to rebuild the village.  Gurumin 157 Gurumin 158

Now head into town and you'll realise some more strange things happening. Pamela accuses you of stealing cakes and increasing the price of supplies in town. You talk to Chucky and he calls you a liar. Disk claims to have seen you again and Fan claims that you sneak into her shop to steal cakes! Looks like someone has been impersonating you around Town! hmmm.... Parin will need to get to the bottom of this!

Gurumin 159 More surprises awaits you in town as Doug and Digby arrives at the village claiming to have seen you with Pino in the mountains. Pino is with an imposter! Puku suspects a shape-shifting monster and you'll have to help find the culprit. Looks like its time for you to find some action again! 

08/07/07

Spinach Caverns (Ancient Lagoon) - Boss Roger
Permalink 11:17:32 am, by admin Email , 605 words, 289 views   English (SG)
Categories: Gurumin: A Monstrous Adventure
Gurumin 145 You've mastered 2 of the Prince's servants and breezed through the Spinach Caverns. The Prince shows himself again at the Ancient Lagoon and mocked you once again. The last missing friend Chucky is in captive here and only you, Parin can save him! But you've got to get past Roger the Gay Fish first! :)
After the cut scene with the Prince, proceed forward until you see the next cut scene. When Parin tries to save Chucky, Roger bursts out of the waters to confront Parin. He is certainly much bigger than before. After a Land and Air encounter, its no surprise that the next battle zobe is going in the waters. You do not need your goggles just yet (though it might be advisable) as you can stand on the platform in the middle.    Gurumin 146 
Gurumin 147 

The cut scene ends with you standing in the middle. If you have a vampire hat, wear it so that you can regain loss blood. Roger appears as in the picture above and this is his most vulnerable position. Run towards him until you see the attacking bubble. Once you see it, keep on performing targetted attacks (jump + X, see red circle, jump X continuously)! This way, you stay in mid air and avoid any attacks that he throw at you! As soon as he splashes out of the water, control your stick to return to the middle platform. Roger will crash back into the waters and swim around the platform. From time to time, he will perform his spinning attack by jumping out of the water and spinning (towards you) over the platform, avoid by either going to 1 side of the platform or making a dash.

Gurumin 148 Gurumin 149 When he gets stationery, he performs 1 of 2 types of phasor attacks. Either he shoots in 5 directions towards you or 5 separate times, each in your direction. Either way, learn to side step these attacks.
Here, Attack is the best form of defence and all you really need are those targetted attacks. These will go on until Roger's life is midway. Now he will proclaim, "No more Mr. Nice Fish!" and destroy the middle platform. Change to your goggles! He will now spin instead of swim the same path around the platform (which is no longer there), do not go too close to him. With your goggles, you can linger in the waters until he comes to a halt, and more importantly, you can avoid his attacks as well! New attacks include Sun Burn, where he concentrates onto a spot in the water (see right picture) and one where he emits a force-field electromagnetic wave-like attack (semi-circle). Swim away to avoid the first, and stay under to avoid the second. Gurumin 150
Gurumin 151 Gurumin 152 Eventually, you'll get your catch. I actually rate him easier than the previous 2. Get your life gem and watch the next cut scene. 
You'll realise that Chucky is slightly deaf as he misunderstands everything that you say. Puku turns up to thank you for saving all the monsters and ask you to return to the village... When you return, the villagers are preparing for a meeting and Puku reveals that while the rebuilding of the village is going just fine, they need more cash and a rich sponser. Parin mentions Pecky. Pecky lives in a house near to the Ancient Lagoon at Spinach Caverns. You are to go there and convince him to sponser the village... Meanwhile, explore the town and you'll find something fishy going on. First, Chucky is in a crooked position at the middle of the stairs, and everyone seems to say that they have just seen you... hmm... hold that thought. :)Gurumin 153